(Adapted from a game created by Paul Scott)
(Chasing, fleeing, dodging grades K-2, or adapted for higher grade levels)
Give flash cards to several students who are designated as taggers. Taggers will tag other students and will ask the math problem on the flash card. If the tagged student knows the correct answer then they will become the new tagger. By becoming a new tagger, you must take your flash card to a box full of other flash cards and trade it for a different problem.
If the tagged student does not know the correct answer the tagger will tell the correct answer and show the correct answer on the opposite side of teh fkash card. The student is frozen until another student (non-tagger) unfreezes him/her. The tagger will continue with the same flash card.
Variations
-When a student is tagged if he/she misses the problem then he/she would also do some type of fitness activity (jumping jacks, sit-ups, push-ups, etc.). The number of reps for the fitness activity would be determined by the answer to the missed problem.
Wednesday, June 25, 2008
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